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The New Black Ops Game

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  1. Black Ops Games Online
  2. Cold War Pc

A new year means it's time for a new Call of Duty, and Black Ops – Cold War is no different. The announcement of a new release is always quite the event, and we now have the official release. Black Ops Cold War Zombies is set to take veterans and newcomers alike on a bold and terrifying journey that expands on an iconic part of the Call of Duty franchise. This co-op mode includes new ways to progress, classic Perks, and an arsenal of Cold War-era Zombies weaponry that will help survivors dominate the legions of undead.

ByAND/Feb. 12, 2020 10:10 am EST/Updated: Sept. 4, 2020 8:43 am EST

For a long while, the Call of Duty release schedule was fairly predictable with three Activision studios taking turns putting out projects. Infinity Ward released a game. After that, Sledgehammer followed. Then Treyarch came in. This cycle worked well for a few years until something caused Activision to flip over the table for 2020's Call of Duty title.

It's unclear what changed, but according to Kotaku's Jason Schreier, Treyarch (which last released Call of Duty: Black Ops 4 in 2018) is up to bat once again, and is reportedly planning another game in the Black Ops universe. Not much is known about this project yet, but there's still some information circulating.

From release windows and platforms to the setting and battle royale, here's what you need to know about the rumored Call of Duty: Black Ops – Cold War.

What is the release date for Call of Duty: Black Ops - Cold War?

A new year means it's time for a new Call of Duty, and Black Ops – Cold War is no different. The announcement of a new release is always quite the event, and we now have the official release date for the game: Nov. 13, 2020. On that date, Call of Duty: Black Ops – Cold War will launch for current-gen consoles and PC. But what about the PS5 and Xbox One X?

Fans are still waiting on the official release dates for next-gen systems, as the official announcement claims it will arrive on next-gen 'when those consoles are available to players.' Black Ops – Cold War may not be a launch title, but it can probably be expected pretty quickly afterwards.

Activision has also confirmed that Black Ops – Cold War will have crossplay fully enabled across systems and generations. That includes Zombies too; not just the game's competitive multiplayer modes.

Is there a trailer for Call of Duty: Black Ops - Cold War?

There are actually a few different trailers available for Call of Duty: Black Ops – Cold War thanks to Gamescom 2020. One looks like an in-game cutscene that reveals several of the major players and talks a bit about the game's story. It might help if you want to learn about why you are shooting thousands of people in this year's iteration of CoD.

Of more interest to most will probably be the reveal trailer. It showcases the setting and tone, shows off several major set pieces, highlights just a few of the hallucinogenic sequences that the Black Ops branch of CoD is known for, and features a pretty killer soundtrack. Call of Duty: Black Ops – Cold War looks to be leaning heavily into its 1980s aesthetic, when the entire powder keg of the Cold War threatened to explode at any minute. As is generally the case with CoD, you can probably expect a lot of twists and turns, several narrow misses and at least one key betrayal as the campaign careens towards its conclusion.

Will there be a campaign in Call of Duty: Black Ops - Cold War?

Gamescom 2020 revealed an awful lot about Call of Duty: Black Ops – Cold War; more specifically, it revealed a lot about the game's campaign. Not only is it confirmed the new CoD will feature a campaign, but it's now known it will be a similar length to past CoD games and will have some fun new wrinkles to play around with.

One aspect that stands out about Black Ops – Cold War is that the campaign will feature some open ended missions. CoD has been criticized in the past for a mission structure that essentially forces players down a corridor, but Cold War will have missions with several different ways to find success. It will also feature branching paths and multiple endings, allowing the players to make choices that will affect the outcome of the campaign. It seems likely that the way players complete certain open ended missions will also influence later missions. It will be interesting to see just how much freedom Cold War offers to players in manipulating the story.

Which platforms will Call of Duty: Black Ops - Cold War be on?

If you have a current-gen console that isn't the Nintendo Switch — or if you plan on buying a next-gen console sometime in the future — you should be covered for Call of Duty: Black Ops – Cold War. The game is coming to PlayStation 4, Xbox One, and PC, and versions are confirmed for both PlayStation 5 and Xbox Series X, as well.

As far as buying the game on current-gen and upgrading to next-gen later, well — that appears to be quite the convoluted process.

As The Verge reports, Call of Duty: Black Ops – Cold War will release in ten different ways. There are disc versions for the current generation. There are disc versions for the next generation. There are digital counterparts for those disc releases, and Ultimate Edition packages that will release both physically and digitally. Digital current-gen versions can be upgraded to next-gen for $10. Those who purchase a PS4 disc can upgrade to the next-gen version on their PS5 for an extra $10. The Xbox One disc version cannot be upgraded. The current-gen versions of the game will cost $60. The next-gen versions will run you $70. The Ultimate Editions ring up at $90.

What is the new black ops game

You're going to have some decisions to make.

Is Call of Duty: Black Ops - Cold War a reboot?

There was a lot of speculation as details slowly leaked about Black Ops – Cold War. People thought the game might be a soft reboot of the Black Ops sub-franchise, helping to align the series with Modern Warfare, which went through a similar pruning to help streamline what had become an unwieldy plot over years of games. It was known characters from previous Black Ops games were coming back, but how would it all tie together?

Thankfully, Gamescom 2020 helped to bring everything into focus. Call of Duty: Black Ops – Cold Waris not a reboot, but a sequel. That said, it's a sequel only to the first Black Ops game and, canonically, not to those that followed. Whether that means it completely throws out the sequels is yet to be seen — with this one set in the 1980s, it's possible it just occurs before some of the other games in the series. The Call of Duty franchise has also played fast and loose with the idea of a multiverse, so it's possible that's happening here as well.

Black Ops – Cold War Try minecraft free download. is a sequel that also serves as a gameplay reboot for the franchise — that's all that is known at this point.

What is the setting for Call of Duty: Black Ops - Cold War?

It's now official that Call of Duty: Black Ops – Cold War is a sequel to the original Black Ops. The game's trailer has also shown off quite a bit of what you can expect from the setting. Here's what is known so far about where you'll be shooting up baddies.

Black Ops Cold War is set during the 1980s, as tensions during the Cold War had reached a breaking point. Ronald Reagan makes an appearance, and the soundtrack for the trailer is full of 80s new wave hits.

As far as locations you'll get to travel to, Black Ops Cold War's description on Battle.net describes a few. Players will meet 'historical figures and hard truths, as they battle around the globe through iconic locales like East Berlin, Vietnam, Turkey, Soviet KGB headquarters and more.'Get ready for a globetrotting adventure, and don't forget to bring your walkman.

Which characters will be in Call of Duty: Black Ops - Cold War?

All the information revealed at Gamescom 2020 also helped fans understand which characters will appear in Call of Duty: Black Ops – Cold War. As a direct sequel to the original Black Ops game, a few familiar faces will return (although most are voiced by new actors). Plenty of new characters are also joining the cast, and a few real world historical figures will even make appearances.

Much of the story in the new trailer revolves around a villainous Soviet operative known as 'Perseus' and a US Intelligence Agent (and dead ringer for Robert Redford) named Russell Adler. These two seem to have quite a history and, as is par for the course in Call of Duty, there are sure to be some dastardly shenanigans at play.

The trailer also features several familiar faces. Alex Mason, Frank Woods and James Hudson all appear, continuing to serve the interests of the United States as they did in the original Black Ops. As far as historical figures go, President Ronald Reagan is eerily recreated in order to give you your clandestine orders, and Reagan's Secretary of State Alexander Haig will also be a part of the proceedings.

Will Call of Duty: Black Ops - Cold War have character creation?

Gamescom 2020 was the place to be (well, the place to be virtually) if you wanted to learn anything about Call of Duty: Black Ops – Cold War. Activision blew the doors off of it, and tons of new information dropped. One of the biggest reveals was that the campaign will feature a player-created character, giving you all sorts of options to customize your experience in the newest CoD release.

Not only will you design your character's unique look, but you'll also be able to customize their military background and psychological profile. The last aspect will be especially important, as you'll be assigned points to assign across a variety of different traits, granting your character bonuses and penalties in various areas based on their profile.

Your character is unvoiced, though you'll have certain dialogue options to choose from throughout the campaign. You'll also be able to choose 'classified' for various aspects of your character, including your gender.

Will Call of Duty: Black Ops - Cold War have a battle royale mode?

It surprised some people when Modern Warfare released without a battle royale mode since the Blackout mode introduced in Black Ops 4 was so well received. A few months after Modern Warfare's release, however, players learned the reason why: the battle royale mode called Warzone was being developed as a free to play add-on toModern Warfare. The free to play aspect was key if it was going to compete with other giants in the genre like Fortnite and Apex Legends. It sounds like Black Ops – Cold War will employ a similar tactic, if rumors are to be believed.

Developer Sledgehammer — who worked on a few Call of Duty games previously and helped to build Warzone — is reportedly building something similar to Warzone for Black Ops – Cold War. According to PCGamesN, it will be a spinoff with open world and battle royale elements, and it will be free to play. It remains unclear whether it will be focused entirely on battle royale or if it will incorporate other modes. There's also no release date, other than the vague '2021' window. That means it probably won't release alongside Black Ops – Cold War, but will come later.

Call of Duty: Warzone will serve as the connection between all CoD titles

Call of Duty's various sub-franchises have been moderately connected over the years, even though the plots of things like Modern Warfare and Black Ops take place in dramatically different settings. According to a recent interview with Infinity Ward Narrative Director Taylor Kurosaki, Warzone will be the connective tissue that links every Call of Duty game together.

Speaking with Gamer Gen, Kurosaki said, 'Warzone will be the through line that connects all of the different various sub-franchises of Call of Duty. It's going to be really cool to see how the different sub-franchises sort of come in and out of focus, but Warzone will be the one constant.' Days 9f play.

From the sound of things, this will allow Warzone to evolve like many other popular battle royale games do, and will give developers a chance to tease upcoming aspects of the Call of Duty franchise. It would also explain some of the weird, Cold War tech that players found in Warzone once the mysterious bunkers finally opened up.

In addition to an incredible single-player Campaign led by our partners at Raven Software, our all-new Dark Aether Zombies co-op experience, and the latest chapter in the fan-favorite Dead Ops Arcade series, we'll be delivering plenty of new Multiplayer content on launch day in Black Ops Cold War.

Starting on Day One, you'll have new maps to play, more game modes in both Core and Hardcore playlists, new weapons and Create-a-Class content, more Perks, more Scorestreaks, a new Seasonal Prestige system, new Challenges, and other new features to enjoy. As we begin the final countdown to launch, we've provided the high-level details on what's been updated and improved across Multiplayer and Audio for launch (or shortly afterward) since last month's Open Beta:

MULTIPLAYER

Modes

  • Additional Modes
    • Added modes since Beta:
      • Search & Destroy
      • Free-For-All
      • Hardcore Team Deathmatch
      • Hardcore Domination
      • Hardcore Kill Confirmed
      • Hardcore Search & Destroy
      • Hardcore Free-For-All
  • Fireteam: Dirty Bomb
    • Gameplay
      • Added Ammo Caches to Ruka and Alpine.
      • Added rappel lines to Alpine.
      • Players can now continue sprinting while equipping Armor Plates.
      • Players will now automatically be air deployed after 15 seconds in the overhead spawn view.
      • Both the downed player and player reviving will be locked in place during a revive to avoid the revive from failing.
      • Added the ability to Call for Help while downed.
      • Added support for bashing a door when beginning to sprint next to a door.
      • Added support for configurable squad wipe respawn delays based on squad size (squads of 1 have no additional squad wipe respawn delay).
      • Made adjustments to objective placements.
    • Dirty Bombs/Radiation
      • Arming progress will now display on the charge when arming a dirty bomb.
      • When arming the dirty bomb, lights on the charge will now show how many teammates are assisting in arming.
      • Improvements made to radiation visuals when in the overhead spawn view.
      • The line to safety while inside of a radiation zone will no longer point players toward out of bounds.
    • Loot
      • Radiation Vest item added to loot pool. This vest will prevent the wearer from taking radiation damage inside of the radiation zones.
      • Combat Bow, VTOL Escort, Cruise Missile, and Gunship added to loot pool.
      • Adjusted item spawn rates to reduce higher end Scorestreak frequency.
    • Vehicles
      • Reduced frequency of Hind spawn.
      • Adjusted vehicle drop timing to reduce the frequency of Hind, Tank, and FAV spawns.
      • Directional damage indicators now point toward the vehicle when taking explosive damage from a Hind or Chopper Gunner.
    • Ping
      • Added the ability to Ping while downed.
      • Added the ability to Ping from vehicles.
      • Added the ability to Ping downed teammates.
      • Added the ability to Ping Field Upgrades and thrown C4 explosives.
      • Added a center dot while freefalling and parachuting for more accurate pinging.
    • Miscellaneous
      • Made adjustments to the fireteam intro scene to better highlight the fireteam.
      • Added an in-game outro scene that highlights the winning fireteam.
      • Killcams and Best Plays will now prioritize downs instead of clean-ups.
    • Bug Fixes
      • Addressed an issue that would prevent objective waypoints from displaying in the overhead spawn view.
      • Addressed an issue where players could be killed as soon as they deployed via air.
      • Addressed a number of issues that would cause a player to spawn away from their intended teammate on the ground from the overhead spawn view.
      • Addressed an issue where players could not deposit Uranium into a dirty bomb.
      • Addressed an issue where the player could be considered out of bounds when deploying from the infil plane.
  • VIP Escort
    • Players can now quick-deploy parachute in Crossroads and Armada in VIP Escort.
    • The VIP is now taken into the helicopter by a winch operator upon exfil completion.
    • The exfil notification is now triggered when the VIP gets near an exfil helicopter in order to give the defending team more time to react.
      • Upon getting near the exfil site, the helicopter will begin lowering the fast rope, and all players in the match will be notified that the exfil process has begun.
      • Once the fast rope is lowered, the VIP can interact with the rope to hook up for exfil.
  • Combined Arms
    • Players can now quick-deploy parachute in Combined Arms game modes (where applicable).

Weapons / Gunsmith

  • New Weapons
    • Added new weapons in multiple categories:
      • FFAR 1 assault rifle
      • Bullfrog SMG
      • M60 LMG
      • DMR 14 tactical rifle
      • M79 special launcher
      • + more
  • Weapon Balance
    • Assault Rifles
      • Tuned general assault rifle performance closer to Krig 6 and XM4 Beta performance for better balance across the class.
      • Increased AK-47 recoil.
    • Submachine Guns
      • Reduced SMG effectiveness at longer ranges to counter the dominance of the class seen in the Beta.
    • Light Machine Guns
      • Increased LMG damage output to improve the effectiveness of the class.
      • Increased LMG ADS times.
    • Sniper Rifles
      • Adjusted aim assist to feel smoother yet require more skill and precision.
      • Slightly increased sniper rifle ADS times.
      • Sniper scope glint will now display more regularly.
    • Pistols
      • Decreased burst-fire pistol hip-fire accuracy.
      • Reduced burst-fire pistol max damage range.
    • Shotguns
      • Reduced semi-auto shotgun fire rate.
    • Launchers
      • Slightly increased inner damage of launcher rockets to allow for lethal damage when placed precisely.
    • Melee
      • Slightly reduced sprinting speed with the Knife equipped.
  • Recoil and Sight Alignment
    • Cleaned up issues with bullet direction and recoil to feel more intuitive and responsive.
      • In the Beta, the location of the player's bullet was always based on the direction of their weapon, which could have a slight deviation to their eye-view perspective through the sights. These should now line up better across all iron sights and optics, providing more precision when ADS-firing.
  • Aim Assist Tuning
    • Adjusted a number of aim assist parameters to provide a more expected feel across weapon classes.
  • Aiming Down Sights (ADS)
    • Adjusted ADS transitions to make them smoother and more fluid.
    • Adjusted ADS sway to provide more dramatic feel while reducing weapon rotation.
    • Adjusted weapon pushback when firing in ADS to address cases where optic models could get too close to the player camera.
  • Attachments
    • Additional Attachments
      • Added more attachments to equip in the Gunsmith.
    • Attachment Balance
      • Updated balance for roughly half of the attachments across all weapons to increase viability across the board.
      • Reworked bonuses and penalties on Barrel attachments to better reflect relationship between ranges, muzzle velocities, and barrel length.
      • There are now Barrel attachments that offer shorter Barrel length for increased strafe speed movement, either when hip-firing or ADS-firing. This provides players with greater options for leaning into movement as a kit option.
      • Increased enemy reveal range when using the mounted light attachment.
    • Attachment Descriptions
      • Updated names, descriptions, and statistics categories for weapons to provide a clearer picture of functionality and authenticity.
  • Dual Wield
    • Added the ability to dual-wield pistols.
  • Weapon Levels
    • Increased primary weapon levels from 40 to 55.
  • Stationary Turrets
    • Increased use radius of stationary turrets.

Movement

  • Sliding
    • Shortened slide length.
    • Reduced slide speed.
      • Sliding is intended as an escape mechanic or quick entrance into crouch or cover. It's not intended to be over-used during engagements, or to be too advantageous in close quarters. We've shortened the slide length and reduced its speed to address these goals.
    • Ending a sprint to fire is now faster than sliding to fire.
      • In the Beta, it was faster to fire your weapon from a sprint by sliding than by simply ending your sprint to fire. This has been fixed so that ending a sprint to fire is the faster way to get your gun up, and sliding to fire is no longer faster.
  • Mantling
    • Increased speeds for all mantles.

Scorestreaks

  • Additional Scorestreaks
    • Added new Scorestreaks since Beta:
      • Combat Bow
      • Armor
      • Care Package
      • Cruise Missile
      • VTOL Escort
      • Gunship
  • Earn Rate
    • Improved score event tuning and Scorestreak earn potential across all modes.
    • Increased score bonus thresholds at 10-kill and 15-kill streaks to make high streaks feel more rewarding, and to help boost score to higher-end Scorestreaks.
      • In the Beta, Scorestreaks were being earned more often than intended in several game modes, so we've made tuning adjustments to bring the overall earn rate down. On the other hand, because even top players were having a hard time getting to the highest Scorestreaks, we've increased the score bonus thresholds for higher kill streaks.
  • Scorestreak Tuning
    • Attack Helicopter
      • Increased Attack Helicopter damage from 5-hit kill to 3-hit kill.
    • Chopper Gunner
      • Slightly reduced Chopper Gunner duration and damage.
  • Costs
    • Balance adjustment to all Scorestreak costs.
  • UI
    • Added a numerical display showing remaining score required to earn your equipped Scorestreaks, which appears briefly on respawn and after closing the Scoreboard.
    • Improved Scorestreak tablet cursor speed.
    • Improved visibility of Scorestreak tablet red dots for indoor enemies.
  • Cooldowns
    • Added variation to Scorestreak cooldowns to allow for more interesting player choices and strategy, while also reducing low-end Scorestreak spam.
  • Miscellaneous
    • Updated default Scorestreak selection.
    • Updated Scorestreak descriptions with more detail on new functionality.
    • Improved rumble/camera shake on Scorestreak events.

Spawns

  • General spawn adjustments across all modes.
  • Enemies in Gunboats will now properly cancel spawns within their line of sight.

Perks

  • Flak Jacket
    • Flak Jacket damage reduction reduced by 5%.
  • Paranoia
    • Updated the sound for when an enemy is aiming at you with Paranoia equipped.

Equipment Can you play sims 4 online ps4.

  • Frag
    • Improved Frag throwback speed.
  • Stim Shot
    • Cooldown increased from 8 seconds to 11 seconds.
  • Decoy
    • Duration reduced from 20 seconds to 15 seconds.
    • Decoy will now play a static sound effect every few seconds, so attentive players can discern fake footsteps from real ones.

Field Upgrades

  • Field Mic
    • Field Mic listening radius reduced by 10%.
    • Field Mic cooldown increased to from 3:00 to 3:30.

Features

  • Added Military Ranks up to 55 in standard player progression.
  • Added Seasonal Prestige player progression system, beginning at launch after completing Military Rank 55.
  • Added Challenges for Campaign, Multiplayer, and Zombies.
  • Added unlockable Weapon Camos.
  • Player and weapon customization now available.
  • Added Combat Record.
  • Added Theater support.
  • Added Multiplayer bot support.
  • Added Finishing Move support.
  • Added Weapon Inspect support.

AUDIO

Game Audio

  • General
    • Polished volumes and sound falloffs for weapons, foley audio, ambient systems, and map transitions.
    • Additional map sound design improvements.
  • Gameplay Audio
    • Improved weapon and footstep sounds.
    • Improved hit marker sounds.
    • Improved player damage feedback sounds.
  • Acoustics
    • Polished acoustics systems that simulate how sounds travel through/around geometry.
      • Since the Beta, we've created new reverbs for multiple areas, polished filter values so full occlusion now sounds more natural, and tweaked the way interior and exterior sounds blend as you move through spaces.
    • Tuned acoustics of every map.
      • This affects how the map geometry influences every sound, from reverb (how sounds bounce and echo) to occlusion (how objects block sound waves). Map acoustics are based on physical simulations of sound waves travelling through the map. As a result, all sounds should feel even more immersive and realistic, with a high level of fidelity.
  • Music Player
    • Added Music Player, allowing players to listen to music tracks unlocked by playing the game.
    • Players can select tracks as their menu music or in-game music.
  • Audio Presets
    • Added multiple audio mix presets.

Black Ops Games Online

PRE-LAUNCH FAQ

Cold War Pc

We've also received plenty of feedback and questions since the Open Beta that we'd like to address as we ramp up to launch, including several questions from the Zombies community. Read on below to learn more:





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